One choice at a time
Updated October 29, 2026
Begin with a wish
Choose one of six wishes. Start immediately with a compatible talent build, or choose three of eight talents and spend twenty priority points yourself. A wish sets a goal, not a required route.
Choices that come back
Make twelve decisions, from age 18 to 73. Every decision has an immediate outcome and four intervening annual events; the retrospective is at 78. Projects, a community table and journeys can return in later chapters if you keep them alive. Options show their score trade-offs before you choose.
Read the four scores
Wellbeing is room to care for yourself; Connection is your ties to others; Craft is what you learn and make; Reserves are a fictional buffer for tomorrow. All scores range from 0 to 100. Strong scores may open an option, but no score measures your worth. Check your wish panel for its exact story milestones and final score targets.
Play today’s beginning
The daily life uses one shared starting setting and set of eight talent cards for each UTC date. Redraws and carried talents are disabled for daily lives. You still choose your wish, three talents, priorities and decisions. There is no leaderboard, competitive claim or deadline to finish.
Keep a shelf of lives
Finish a life to discover one of twelve endings, earn keepsakes and add it to your shelf. Reopen the latest twenty finished lives, try the same beginning again, or carry a familiar talent into the next regular draft. Wish completion is checked at the ending.
Save, share and move devices
Progress saves after every choice in this browser. The life shelf has a backup download and restore tool. A beginning link shares a scenario code and rules version, not your choices. Download your full story or a life postcard to keep it. Earlier saved lives continue under their original rules.
Live each year
After a major choice, read its immediate outcome, then move forward one year at a time. Only the events you have reached are shown; scores and wish progress reflect that moment. You can open the memories to reread earlier years. Automatic reading is optional, offers two speeds, and pauses at the next decision. Pause it whenever you want. The game saves the year you reached so you can continue there after leaving or refreshing.